A world is a three dimensional volumetric data structure
Each point inside a world is called a voxel. Each voxel in the world references a material
A material defines the rendering and behaviour of a voxel. Each voxel can reference exactly one material
Worlds have 256 different materials available, where each material contains 8 different models
A model is part of a material and defines how a voxel is rendered. A model consists of 8x8x8 voxels
File formats
Here is a legenda of the file formats that VoxelChain uses
- VXWO: VoxelChain World
- VXMA: VoxelChain Material
- VXMM: VoxelChain Material Model
- VXMO: VoxelChain Module
- XRAW: MagicaVoxel Model